There are numerous ways to discuss and use media literacy in the classroom, ranging from websites to extensions to games. From single lessons to longer units, I usually begin with a game that serves as a starting point into the inquiry. Using games in the classroom provides rich simulations for students to learn content and improve their 21st century skills. In this course, I will share the best tools that I pick for you; games, quizzes as well as some example lesson plan sources. Some activities from an awarded eTwinning project “Faketastic” will be shared for teaching media literacy and disinformation.