IF THERE IS A PROBLEM,THEN WE HAVE THE SOLUTION Students are uninterested in the lessons, they copy out the information on the internet,they can not internalize the knowledge, when the students are absent, they miss the subjects that are taught on that day, fast learners get bored with the slow teaching-learning process, slow learners lose […]
This course is designed to help teachers learn about the CLIL approach to teaching. CLIL is an abbreviation for Content and Language Integrated Learning. It is a way of teaching where subject content for example,history,science or maths etc.is taught in another language. In this course you will learn ; *What is CLIL? *What […]
Nowadays “Digital Games” are one of the most popular tools that are used in classrooms all around the world. In this course the aim is to give some new ideas about how to use digital games in classrooms.
Bu Kursun İçeriği: STEAM Eğitimi Ön Anket STEAM Eğitim Yaklaşımı Nedir? STEAM Eğitim Yaklaşımı Neden Önem Kazandı? Bir STEAM Eğitimi Nasıl Planlanmalı STEAM Eğitimi Ders Planı Hazırlama STEAM Eğitimi Örnekleri STEAM Eğitimi Son Anket Kaynakça Kurs Öğretmeni Yıldız KANLIÖZ Yenişehir Belediyesi Bilim ve Sanat Merkezi – Sınıf Öğretmeni 2009 yılından bu yana […]
No matter what subject you teach, eTwinning projects are increasingly relevant in all areas of life so we need to know how to integrate them into our teaching. The course will introduce key integrating concepts and resources relevant to integrating projects into curriculum. The course will have a very practical focus, exploring specific activities to run at school. […]
Description This course will cover the scope of creative writing activities and how creative writing work with web 2.0 tools will be addressed.
We all want our projects to be awarded with quality labels. What is the reason why some of projects can get these labels while others can not? If you want to carry out quality projects in eTwinning, you need to know what the qualitiy label criteria.
In this course, you’ll learn the basics of gamification and how this powerful new design trend will affect your classroom from a practical, semi-academic perspective. This introductory course requires no prerequisites. By taking this course you will; Understand the basics of gamification Learn how engagement science will transform your classroom Begin to form a vision […]
In this course, participants will have conceptual knowledge about project-based learning (PBL) and learn the steps to apply in project planning, implementation and evaluation processes, and methods and tools that can be used to manage them. The duration of the course is 3 hours, with video lectures, quizzes and additional work.