In mobile applications online course you can reach the lesson plan examples of some applications, presentations and videos for the teachers who are new in using mobile applications in class. Apart from these applications, you will be in a learning and sharing medium with your colleagues. It includes useful applications for 21st century teachers and students […]
In this course, you will learn how to use 2.0 web tools effectively through eTwinning projects with unique problem-based scenarios that will help you understand how to choose the best Web 2.0 tool for your needs. You’ll take place in a robust exchange of practical ideas while participating in online discussion on Facebook, sharing your experiences, and learning from fellow […]
Nowadays “Digital Games” are one of the most popular tools that are used in classrooms all around the world. In this course the aim is to give some new ideas about how to use digital games in classrooms.
Bu öğrenme etkinliği, 4. Sanayi devrimiyle birlikte büyük bir değişim ve dönüşüm yaşayan ve gittikçe dijitalleşen dünyada,bu gelişmeleri anlamak,gelişmelerin tarihsel sürecine kısaca göz atmak ve endüstrideki üst düzey teknolojik gelişmelerin neler olduğunu ve eğitim ilişkisini ele almaktadır. Bu kurs Gökhan ARIKAN ve Ünsal SAPER tarafından hazırlanmıştır.
Augment reality is a new technology which has a great potential in the classroom. Applications provide opportunities to enrich the actual physical environment with digital environment tools such as audio, image, video, etc. And this make the AR technology a useful training tool for educators. This course consist of four main chapters containg what an […]
The core aim of this course is to introduce Microsoft Educational tools through tutorials and suggest ideas about how to use them in eTwinning projects in a creative way. The course also focuses on how to engage students using technology in and out of the classsrom and to bring students much closer to 21st century […]
Description This course will cover the scope of creative writing activities and how creative writing work with web 2.0 tools will be addressed.
In this course, you’ll learn the basics of gamification and how this powerful new design trend will affect your classroom from a practical, semi-academic perspective. This introductory course requires no prerequisites. By taking this course you will; Understand the basics of gamification Learn how engagement science will transform your classroom Begin to form a vision […]
This learning activity deals with the high level technological developments in the field of industry in the world that has been going through a great change and transformation under the 4th Industrial Revolution and offers a brief look at the historical process of the developments and the relationship between education. This course was prepared by […]
Teachers can provide direct coding training with codable robots or integrate these robots into their curriculum through coding. In this course, it is aimed to inspire teachers from various branches by providing information and application examples about integration of codable robots into various disciplines.
The SAMR model is one of the methods, which is used to integrate technology into educational environments. The model is developed by American school researcher, Dr. Ruben R. Puentedura. This model of Puentedura is deemed necessary for teachers to identify the tools they can use to innovate their lessons. This course contains several resources about […]